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Games of the World War Two Soldier

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World War Two games were an important part of a soldier’s life. As a Second World War enthusiast and historical reenactor, I thought I might share an especially small and unknown historical niche in the history and hobby: Games.

Card Games

The soldiers heading off to war in the 1940s were already accustomed to several different types of card games. According to the survey done by the Association of American Card Manufacturers in November of 1940 the eight most popular card games in America are: ( Jacoby and Morehead, The Fireside Book of Cards, 1957. p.18)

Game WomanMen
Contract Bridge47%30%

For women, the top three games are Contract Bridge, Auction, and Pinochle. For men, the top three games are Contract Bridge, Poker, and Pinochle.

Getting access to cards was not difficult. The Red Cross distributed cards to soldiers in hospitals or recreation centers. Families would also send a deck of playing cards out to soldiers. Families could purchase the decks of cards from local general or department stores.

The top set is a reproduction. The bottom set is an original Red Cross set.
The top set is a reproduction. The bottom set is an original Red Cross set.


However, the number one game for soldiers during World War Two was undoubtedly: Craps.

I'm Learning how to Shoot in the Army
I’m Learning How to Shoot in the Army

John Scarne’s Craps Odds Chart

So popular was craps (and probably still is) that John Scarne, a professional magician and gambling authority for YANK magazine, worked out the odds. He then printed 2,000,000 copies of the odds for servicemen to paste in their helmets.

John Scarne Craps Odds Chart
John Scarne’s Craps Odds Chart

Against Passing:
6 to 5 (¢30 to ¢35) against 6 or 8

3 to 2 (¢15 to ¢10) against 5 to 9

2 to 1 (¢10 to ¢5) against 4 or 10

8 to1 (¢40 to ¢5) against double 2 or 5

10 to 1 (¢50 to ¢5) against double 3 or 4

On the Come out (First-Roll)
35 to 1 ($1.75 to ¢5) against double numbers

17 to 1 (¢85 to ¢5) against 11

11 to 1 (¢55 to ¢5) against 4 or 10

8 to 1 (¢40 to ¢5) against 5 or 9

8 to 1 (¢40 to ¢5) against crap (2, 3, 12)

5 to 1 (¢25 to ¢5) against 7

After analyzing craps John Scarne drew three conclusions
1. Craps is an almost perfect gambling game: the shooter has a 49.293% chance of winning.
2. Soldiers gamble $300 million a month.
3. Most of their games are on the level. Meaning they are fair.

How to Play Craps

Craps is thought to have been brought to new Orleans by French settlers. It is an offshoot of the British game Hazard.
Players: 2 or more
Equipment: 2 dice, counters, and a backstop (optional)
Duration: seconds to hours (all depends on how long you want to play)

Starting the Play

Players gather around a level surface and create a backstop (books are ideal). The players decide what the maximum bet will be. The first player (known as the shooter) says the amount he will bet, puts the numbers of counters (or money) into the center, and in the language of craps says, “ I’ll shoot three.” This means the shooter has a bet of three counters to win. At this point, other players have the option to fade, or bet against the shooter by covering the bet and putting their money with the shooters (in the pot or kitty).

One player can fade the whole bet or several can cover parts of it. Any part of the shooter’s original stake that is not covered must be withdrawn (dragged down) before the dice are rolled and no more counters must be bet than are in the shooter’s original bet.


There are no official rules, but it is customary that no one can touch the dice until they have stopped and until everyone betting has seen them. If a dice is cocked, that is, resting in such a way that it is doubtful which face is uppermost, then the throw is declared void.

If the first roll is a 7 or 11 (a natural), the shooter wins.

If it is a 2, 3, or 12 (craps) the shooter loses.

If it is a 4, 5, 6, 8, 9, 10 the shooter has to “make point” that is to roll again and again until the same number is rolled. If the shooter throws a 7 before he “makes point”, the bet is lost and the dice pass to the player on the left. The shooter can voluntarily pass on the dice at any time between rolls.


If the shooter wins he takes all the money in the pot if the shooter loses, those players who faded each take double the amount of money they put in the pot. (their original bet plus the shooter’s stake). If, for example, the shooter has bet three counters and two players have bet one counter and two counters respectively, the player who has bet one counter takes 2 counters the player who bet 2 takes 4.

In addition to the shooters opening stake bets, players can also bet among themselves as to whether or not the shooter will win (come right) or lose (come wrong).

For example, after rolling a point, a shooter might make a bet to come right (win) on the next series of rolls. If for instance, the shooter rolls a point of 5, he makes a come bet, then rolls an 11, this has no effect on the main bets in the pot. Which can only be won by a 5 or a 7 –but it wins the “side bet” so to speak among the other players because 11 is a natural and the throw is functioning as a first roll.


Original Library of Pocket Games manufactured by William F. Drueke & Sons

Besides dice and card games soldiers also had access to pocket-sized board games. These board games were made by William F. Drueke and Sons. Drueke was a prolific maker of chess and checker sets between the 1920s-1940s. However, he also ventured into other gaming areas such as poker chips, dice, and casino equipment like roulette wheels. The board games Drueke produced were not covered by patents as they were centuries old (

His pocket-sized board games were part of a series of board games and puzzles for servicemen, called Play-a-way. These games were available through Drueke Dealers across the country and included a wide variety of games:

Drueke's Library of Games for the Armed Service Man. Courtesy of:
Drueke’s Library of Games for the Armed Service Man. Courtesy of:

Once a family member settled on a game, they could then mail the entire game to the soldier as the game was packaged in such a manner as to allow easy mailing. For soldiers on the receiving the game looked similar to this one:

Drueke's Armed Forces Game: Checkers
Drueke’s Armed Forces Game: Checkers

The two pictures below are of a World War II Volume 101 Checkers from the “Original Library of Pocket Games manufactured by William F. Drueke & Sons, Grand Rapids, Michigan is in an original mailing box 5″ x 5”. Enclosed is the wooden checkerboard which is protected by a blue leatherette cardboard. The game is complete and comes with 13 red and 13 black markers (one extra than needed) and no instructions (apparently playing checkers is intuitive). However, it does mention that Kings are marked by turning over the marker to display the white tip.

Another Example of the Checkers Board Game
Another Example of the Checkers Board Game
Another example of Druekes Armed Forces Checkers
Another example of Drueke’s Armed Forces Checkers

USO Chess Set

Below is an example of a USO Chess Set. It is contained in a heavy 8″ x 8″ paper envelope chess and checker board and cardboard playing pieces. The back of the playing board is marked in red “USO Maneuvers Service“. The Maneuvers Service went out into the field to provide USO activities to the soldiers. This set is probably dated sometime in late 1941/early 1942.

USO Chess Set
USO Chess Set

Canadian YMCA Overseas Pocket Chess & Checkers Set

Below is an example of a Canadian YMCA Overseas Pocket Chess & Checkers Set. The board measures 7″ square. It comes with 28 one-inch round cardboard playing pieces. It also comes with 30, 5/8″ round, cardboard playing pieces. One side is for chess the other for checkers. The board is a cardboard material as well. The game comes inside of a brown paper case that reads “Canadian Y.M.C.A. Overseas Pocket Chess and Checker Set”. The back side of this case reads “Serving Canadian Sailors, Soldiers, & Airmen”.

Canadian Chess and Checker Set
Canadian YMCA Chess and Checker Set


Yank Puzzles – Puzzles came from a variety of sources. One popular source was Yank Magazine. Each issue had a set of puzzles soldiers could do to help entertain themselves and relieve boredom.

You can download the puzzles as a pdf and print them off. I’m honestly not sure what size they should be but they should be on newspaper print and each probably be 5in. x 5in. or 6in. in width by 5in high.

Special Services Division

The US Government also sponsored a military unit called the Special Services Division. This division was designed to provide recreational activities and entertainment for the troops. It provided a variety of different athletic equipment/gear and board games.

Source: Personal Items and Individual Gear of GI (pg 134).
Source: Personal Items and Individual Gear of GI (pg 134).